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<channel>
	<title>NETWORK GAMES</title>
	<atom:link href="http://network-games.eu.org/feed/" rel="self" type="application/rss+xml" />
	<link>http://network-games.eu.org</link>
	<description>NETWORK GAMES is a linux games arena for promoting free software and open source projects, join us and have fun!</description>
	<pubDate>Mon, 13 Oct 2008 18:34:05 +0000</pubDate>
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			<item>
		<title>The Project</title>
		<link>http://network-games.eu.org/2008/04/14/the-project/</link>
		<comments>http://network-games.eu.org/2008/04/14/the-project/#comments</comments>
		<pubDate>Mon, 14 Apr 2008 10:23:10 +0000</pubDate>
		<dc:creator>X-DOS</dc:creator>
		
		<category><![CDATA[Website]]></category>

		<guid isPermaLink="false">http://network-games.eu.org/?p=82</guid>
		<description><![CDATA[
NETWORK-GAMES.eu.org - the project aiming to promote and support free multiplatform games and community behind them.
We would like to invite everyone to help with designing the project. Translations, writing arcticles and manuals for gamers, creating full of respect gamers communities and maintaining servers -  this will made NETWORK-GAMES open for fans and enthusiasts.
The main [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/upload/www/web.png" class="alignleft" alt="web" /></p>
<p><strong>NETWORK-GAMES.eu.org</strong> - the project aiming to promote and support free multiplatform games and community behind them.</p>
<p>We would like to invite everyone to help with designing the project. Translations, writing arcticles and manuals for gamers, creating full of respect gamers communities and maintaining servers -  this will made <em>NETWORK-GAMES</em> open for fans and enthusiasts.</p>
<p>The main purpose of <em>NETWORK-GAMES</em> is constant development and supporting gamers community. You can make our portal the biggest glossary about free network games. Just join us!</p>
]]></content:encoded>
			<wfw:commentRss>http://network-games.eu.org/2008/04/14/the-project/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Warsow 0.4 out</title>
		<link>http://network-games.eu.org/2008/01/23/warsow-04-out/</link>
		<comments>http://network-games.eu.org/2008/01/23/warsow-04-out/#comments</comments>
		<pubDate>Wed, 23 Jan 2008 15:17:48 +0000</pubDate>
		<dc:creator>X-DOS</dc:creator>
		
		<category><![CDATA[Warsow]]></category>

		<guid isPermaLink="false">http://network-games.eu.org/2008/01/23/warsow-04-out/</guid>
		<description><![CDATA[
Finally! After 8 months of non-stop () coding, mapping, modelling, drawing, fighting, balancing and analyzing, the Warsow team has finally reached yet another milestone in its development cycle! We are very glad to announce the next major release of Warsow: version 0.4!

WarsowTV

broadcast matches in-game to a large amount of viewers
Full multipov streaming
Added small minimaps for [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/upload/warsow/logo.png" class="alignleft" alt="[Warsow logo]" /></p>
<p>Finally! After 8 months of non-stop (<img src="http://forum.network-games.eu.org/img/smilies/big_smile.png" alt=":)" />) coding, mapping, modelling, drawing, fighting, balancing and analyzing, the Warsow team has finally reached yet another milestone in its development cycle! We are very glad to announce the next major release of Warsow: version 0.4!</p>
<p><span id="more-76"></span></p>
<p>WarsowTV</p>
<ul>
<li>broadcast matches in-game to a large amount of viewers</li>
<li>Full multipov streaming</li>
<li>Added small minimaps for watchers</li>
</ul>
<p>Engine</p>
<ul>
<li>New advanced renderer features (bumpmapping, specularmapping, shadowmapping)</li>
<li>Optimizations! Increased performance over 0.3</li>
<li>Outlines now handled by engine, ability to switch on or off</li>
<li>Profiles: ability to quickly use some predefined graphic settings</li>
</ul>
<p>Maps</p>
<ul>
<li>Replaced old wdm2 by TdM&#8217;s/bLx&#8217; Chromo Dynamic</li>
<li>Replaced old wdm11 by Grumx&#8217; Rage</li>
<li>New TDM maps by Daze: wdm8 - Baxandall and wdm19 - Format</li>
<li>New TDM map by jal/Daze: wdm9 - Supersym</li>
<li>New duel map: wdm10 - Deflected</li>
<li>Retextured most maps to take advantage of new renderer features</li>
</ul>
<p>Models</p>
<ul>
<li>New Weapon model: Instagun</li>
<li>New Player model: Bobot</li>
</ul>
<p>Gametypes</p>
<ul>
<li>Tweaked iTDM (domination style gametype)</li>
<li>New CTF rules</li>
<li>Added Duel Arena (1v1 ClanArena)</li>
</ul>
<p>Bots</p>
<ul>
<li>Advanced movement (bunny hopping, dashing and wall jumping)</li>
<li>Ability to time items</li>
<li>More natural behaviour</li>
</ul>
<p>Tweaked movement system</p>
<ul>
<li>Added forward bunny hopping</li>
<li>Increased gravity, compensated by higher jump strength</li>
</ul>
<p>Tweaked weapon settings</p>
<ul>
<li>Gunblade: Regenerates ammo, instant fire, added splash damage (trickable!)</li>
<li>Riotgun: Spiral pattern, increased damage slightly</li>
<li>Rocket launcher: More splash damage, more self damage, decreased projectile speed (1000 up/s)</li>
<li>Grenade launcher: Strong grenade explodes on contact, tweaked projectile trajectory</li>
</ul>
<p>Tutorials</p>
<ul>
<li>Included basic movement demo-tutorials</li>
<li>With subtitles, voice-over and recams to explain basic movement and bunny hopping</li>
</ul>
<p>Windows, linux and Mac compatible</p>
<ul>
<li>However in beta state, Warsow 0.4 is the first release to run on OSX
<li>Windows in both .zip and installer</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://network-games.eu.org/2008/01/23/warsow-04-out/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Wolfenstein: Enemy Territory - server rebirth</title>
		<link>http://network-games.eu.org/2008/01/14/wolfenstein-enemy-territory-server-rebirth/</link>
		<comments>http://network-games.eu.org/2008/01/14/wolfenstein-enemy-territory-server-rebirth/#comments</comments>
		<pubDate>Mon, 14 Jan 2008 16:15:03 +0000</pubDate>
		<dc:creator>X-DOS</dc:creator>
		
		<category><![CDATA[Enemy Territory]]></category>

		<category><![CDATA[Servers]]></category>

		<guid isPermaLink="false">http://network-games.eu.org/2008/01/14/wolfenstein-enemy-territory-server-rebirth/</guid>
		<description><![CDATA[
WOLFENSTEIN: ENEMY TERRITORY/connect network-games.eu.orgHave Fun!
]]></description>
			<content:encoded><![CDATA[<p><img src="/upload/enemy-territory/logo.png" class="alignleft" alt="[Enemy Territory logo]" /></p>
<div style="width: 50%; margin:0 auto; text-align:center; background:#ececec; border:2px solid #8f8f8f; padding:1em"><strong><a href="/servers/">WOLFENSTEIN: ENEMY TERRITORY</a></strong><br />/connect network-games.eu.org<br /><small>Have Fun!</small></div>
]]></content:encoded>
			<wfw:commentRss>http://network-games.eu.org/2008/01/14/wolfenstein-enemy-territory-server-rebirth/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Teeworlds</title>
		<link>http://network-games.eu.org/2008/01/07/teewars/</link>
		<comments>http://network-games.eu.org/2008/01/07/teewars/#comments</comments>
		<pubDate>Mon, 07 Jan 2008 19:04:30 +0000</pubDate>
		<dc:creator>X-DOS</dc:creator>
		
		<category><![CDATA[Teeworlds]]></category>

		<guid isPermaLink="false">http://network-games.eu.org/2008/01/07/teewars/</guid>
		<description><![CDATA[
With a great pleasure we would like to introduce you new game called Teeworlds.
Teeworlds is a game, which takes the best features from fpp- and arcade-games. With its speed, the game should be comparing to Quake3. Graphic is 2D-oriented with beautiful, cute and colourful objects.
The only game-mode is multiplayer.
Our service are planning to run Teeworlds [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/upload/teeworlds/logo.png" class="alignleft" alt="[Teeworlds logo]" /></p>
<p>With a great pleasure we would like to introduce you new game called Teeworlds.<br />
Teeworlds is a game, which takes the best features from fpp- and arcade-games. With its speed, the game should be comparing to Quake3. Graphic is 2D-oriented with beautiful, cute and colourful objects.<br />
The only game-mode is multiplayer.<br />
Our service are planning to run Teeworlds game server in future.<br />
We strongly recommend to check the download page and play Teeworlds.<br />
<a href="/games/teeworlds">more about game</a></p>
]]></content:encoded>
			<wfw:commentRss>http://network-games.eu.org/2008/01/07/teewars/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Battle for Wesnoth 1.2.8</title>
		<link>http://network-games.eu.org/2007/11/30/battle-for-wesnoth-128/</link>
		<comments>http://network-games.eu.org/2007/11/30/battle-for-wesnoth-128/#comments</comments>
		<pubDate>Fri, 30 Nov 2007 13:29:18 +0000</pubDate>
		<dc:creator>X-DOS</dc:creator>
		
		<category><![CDATA[Battle for Wesnoth]]></category>

		<guid isPermaLink="false">http://network-games.eu.org/2007/11/30/battle-for-wesnoth-128/</guid>
		<description><![CDATA[
Wesnoth 1.2.8 has been released. The main reason for this release was just another security vulnerability. A faulty add-on could read some of your files and post the content to all particiants of the multiplayer game. There was another issue that is described in official forum thread. Those are two rather serious issues so when [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/upload/wesnoth/logo.png" class="alignleft" alt="[Wesnoth logo]" /></p>
<p>Wesnoth 1.2.8 has been released. The main reason for this release was just another security vulnerability. A faulty add-on could read some of your files and post the content to all particiants of the multiplayer game. There was another issue that is described in <a href="http://www.wesnoth.org/forum/viewtopic.php?p=264289#264289">official forum thread</a>. Those are two rather serious issues so when using the 1.2.x stable branch please update to 1.2.8 as soon as possible. The MacOSX*, Windows and Gentoo* packages are already available at the download page. If you have problems, follow the instructions given <a href="http://www.wesnoth.org/forum/viewtopic.php?t=14531">here</a>. If this does not help, please <a href="http://www.wesnoth.org/wiki/ReportingBugs">report</a> them.</p>
<p><i>* available at the official site</i></p>
<p><span id="more-62"></span></p>
<p><em>changelog</em></p>
<ul>
<li>language and i18n:
<ul>
<li>updated translations: Chinese, Portuguese (Brazil)</li>
</ul>
</li>
<li>multiplayer:
<ul>
<li>the server sends a periodical &#8216;ping&#8217; to all players to detect ghosts</li>
<li>implemented reloading of the server config on SIGHUP</li>
</ul>
</li>
<li>user interface:
<ul>
<li>removed the turn_cmd preference option</li>
</ul>
</li>
<li>WML engine:
<ul>
<li>the preprocessor now ignores filenames with &#8216;..&#8217; in them</li>
</ul>
</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://network-games.eu.org/2007/11/30/battle-for-wesnoth-128/feed/</wfw:commentRss>
		</item>
		<item>
		<title>OpenTTD 0.5.3</title>
		<link>http://network-games.eu.org/2007/09/17/openttd-053/</link>
		<comments>http://network-games.eu.org/2007/09/17/openttd-053/#comments</comments>
		<pubDate>Mon, 17 Sep 2007 09:55:18 +0000</pubDate>
		<dc:creator>X-DOS</dc:creator>
		
		<category><![CDATA[OpenTTD]]></category>

		<guid isPermaLink="false">http://network-games.eu.org/2007/09/17/openttd-053/</guid>
		<description><![CDATA[
Version 0.5.3 has been released, which contains lots of small bugfixes and a few major bugs that could lead to remotely triggered crashes of servers and/or clients.
We therefor urge you to update to 0.5.3.


Fix: Possible NULL pointer dereference that could be triggered remotely (r11074)
Fix: Removing CMD_AUTO from some commands could remotely trigger an assertion [FS#1179] [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/upload/openttd/logo.png" class="alignleft" alt="[OpenTTD logo]" /></p>
<p>Version 0.5.3 has been released, which contains lots of small bugfixes and a few major bugs that could lead to remotely triggered crashes of servers and/or clients.</p>
<p>We therefor urge you to update to 0.5.3.</p>
<p><span id="more-58"></span></p>
<ul>
<li>Fix: Possible NULL pointer dereference that could be triggered remotely (r11074)</li>
<li>Fix: Removing CMD_AUTO from some commands could remotely trigger an assertion [FS#1179] (r11040)</li>
<li>Fix: Underflow that caused overflows in the performance rating [FS#1179] (r11039)</li>
<li>Fix: [Windows] MIDI does not stop when closing openttd [FS#1164] (r11029)</li>
<li>Fix: Do not unconditionally assume that a tile has a depot (r11027)</li>
<li>Fix: Give a more correct error when building some things on tile 0 [FS#1173] (r11024)</li>
<li>Fix: Do not display income/expenses when they do not belong to a &#8220;valid&#8221; tile, like the money cheat and giving money [FS#1175] (r11021)</li>
<li>Fix: One could not give money when (s)he had too much money [FS#1174] (r11020)</li>
<li>Fix: Disallow buying/selling shares in your own company or a bankrupt company [FS#1169] (r11018)</li>
<li>Fix: Crash when quiting the game in one of the end score windows [FS#1218] (r11071)</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://network-games.eu.org/2007/09/17/openttd-053/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Warsow 0.32</title>
		<link>http://network-games.eu.org/2007/09/02/warsow-032/</link>
		<comments>http://network-games.eu.org/2007/09/02/warsow-032/#comments</comments>
		<pubDate>Sun, 02 Sep 2007 08:48:01 +0000</pubDate>
		<dc:creator>X-DOS</dc:creator>
		
		<category><![CDATA[Warsow]]></category>

		<guid isPermaLink="false">http://network-games.eu.org/2007/09/02/warsow-032/</guid>
		<description><![CDATA[
After about 2 months of work, the Warsow Team is proud to present 0.32; initially not a planned release, but ofcourse they took the oppurtunity to stick in a few nice goodies for everyone to enjoy.
The main part of the update consists of bugfixes. Due to reasons explained in the blog, Warsow 0.32 no longer [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/upload/warsow/logo.png" class="alignleft" alt="[Warsow logo]" /></p>
<p>After about 2 months of work, the Warsow Team is proud to present 0.32; initially not a planned release, but ofcourse they took the oppurtunity to stick in a few nice goodies for everyone to enjoy.<br />
The main part of the update consists of bugfixes. Due to reasons explained in <a href="http://www.warsow.net/?page=blog&#038;id=23">the blog</a>, Warsow 0.32 no longer contains BattlEye.</p>
<p><span id="more-57"></span></p>
<p>New Features:</p>
<ul>
<li>Added new CA map - wca2</li>
<li>Added motd code to server</li>
</ul>
<p>Added cvars:</p>
<ul>
<li>cl_downloads_from_web_timeout - timeout value for web downloads</li>
<li>sv_MOTD = set to any non zero value to enable MOTD</li>
<li>sv_MOTDString = string to set MOTD value to</li>
<li>sv_MOTDFile = file to read MOTD from.</li>
<li>sv_MOTDString takes precendence over sv_MOTDFile. The MOTD is only updated on map change.</li>
</ul>
<p></p>
<ul>
<li>Added a new client command &#8220;svmotd [flag]&#8221; that returns the motd. If the flag argument is present the MOTD is displayed in the center of the screen otherwise it is printed normally. This command is automatically called by the client</li>
<li>Keyboard scrolling of menu lists</li>
<li>Maplist in a scrollbox</li>
</ul>
<p>Changes:</p>
<ul>
<li>Removed BattlEye</li>
<li>EB damage 65</li>
<li>Changed sort-key on scoreboard (CA: sort by Dmg, TDM: sort by Net)</li>
<li>No more class-less CA (so disable the g_ca_classmode vote)</li>
</ul>
<p>Fixes:</p>
<ul>
<li>GL midair award</li>
<li>Water RL midair award</li>
<li>Fixed ghost LG</li>
<li>Fixed userinfo updates forcing a player model on spectators</li>
<li>Rl combos were doable with riotgun (RL->RG or the other way around)</li>
<li>Don&#8217;t account telefrag damage for stats</li>
<li>Fix a bug that broke map downloads if .bsp file wasn&#8217;t referencing any textures from .pk3 file it was packed in</li>
<li>Force an update of g_needpass upon startup</li>
<li>Don&#8217;t do plasma backtraces in race mode</li>
<li>Sound focus bug in Windows</li>
<li>Fixed alt+tab crashes on some windows platforms</li>
<li>Only update the follower if somebody actually picks up the enemy flag</li>
<li>Save sort order of serverlist between sessions</li>
<li>Plugged memory leak in .skp loader</li>
<li>Gibs and ejection brass don&#8217;t cast shadows anymore</li>
<li>Memory corruption bug with cg_shadows &gt; 2</li>
<li>Fixed some minor UI annoyances</li>
<li>Fixed rare &#8220;Client command overflow&#8221; crash</li>
<li>Other stability improvements</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://network-games.eu.org/2007/09/02/warsow-032/feed/</wfw:commentRss>
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		<item>
		<title>Warsow 0.31</title>
		<link>http://network-games.eu.org/2007/06/30/warsow-031/</link>
		<comments>http://network-games.eu.org/2007/06/30/warsow-031/#comments</comments>
		<pubDate>Sat, 30 Jun 2007 09:54:54 +0000</pubDate>
		<dc:creator>X-DOS</dc:creator>
		
		<category><![CDATA[Warsow]]></category>

		<guid isPermaLink="false">http://network-games.eu.org/2007/06/30/warsow-031/</guid>
		<description><![CDATA[
Here it is Warsow 0.31 is out!
For your information, this new version not only brings many fixes of various bugs spotted in 0.3, but features too some good new stuff.
Visit the download page.

changelog:
New Features:

Added BattlEye Anti-Cheat Engine, supporting both Windows and Linux (more information on http://www.battleye.com)
Added team autobalance (g_teams_allow_uneven).
Added logconsole_timestamp 0&#124;1 to have timestamps in [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/upload/warsow/logo.png" class="alignleft" alt="[Warsow logo]" /></p>
<p>Here it is Warsow 0.31 is out!<br />
For your information, this new version not only brings many fixes of various bugs spotted in 0.3, but features too some good new stuff.<br />
Visit the download page.</p>
<p><span id="more-41"></span></p>
<p><em>changelog:</em></p>
<p>New Features:</p>
<ul>
<li>Added BattlEye Anti-Cheat Engine, supporting both Windows and Linux (more information on http://www.battleye.com)</li>
<li>Added team autobalance (g_teams_allow_uneven).</li>
<li>Added logconsole_timestamp 0|1 to have timestamps in logfiles. (Format: yyyy-mm-ddThh:mm:ss)</li>
<li>Allow showing stats for other players</li>
<li>Always prints stats to a console when match has been finished</li>
<li>Added SHOW_AWARDS to HUD scripts</li>
<li>Added VIDWIDTH, VIDHEIGHT, INSTAGIB, ZOOM, SHOW_ZOOM_EFFECT (cvar check), SHOW_AWARDS (cvar check), DAMAGE_GIVEN and DAMAGE_RECEIVED to hud scripts.</li>
<li>Added &#8220;&#038;&#038;&#8221; and &#8220;||&#8221; operators to HUD scripts.</li>
<li>Added zooming effect.</li>
<li>Added cg_showZoomEffect cvar.</li>
<li>Added show others zooming when in chasecam or in demo playing.</li>
<li>Added cvars: sv_showRcon, sv_showChallenge and sv_showInfoQueries to print console feedback of these packets.</li>
<li>Added cvar cl_checkForUpdate (def 1) to disable update checking.</li>
<li>Added self-explanatory cg_showSelfShadow cvar (the default value is 0)</li>
</ul>
<p>Changes:</p>
<ul>
<li>wdm11 remix and other slightly changed maps</li>
<li>Only allow 32 characters at max in player&#8217;s name, counting the escaped sequences</li>
<li>Add fast dynamic lights option (light coronas)</li>
<li>Folders are now colored with yellow in demolist. For browsing to the upper directory, use the top &#8220;..&#8221; menu item, as in most file browsers</li>
<li>config.cfg is now written with Windows line-separators (CRNL)</li>
<li>PF_Configstring now reports the index of overflowed configstring</li>
<li>Recompiled most of win32 libs and binaries for better performance and/or resulting filesize (VC 2005 SP1 is now required to compile the binaries)</li>
<li>Added &#8220;s_openAL_device&#8221; cvar and &#8220;sounddevices&#8221; command for switching the OpenAL device (currently, choosing software emulation generally helps to fix some OpenAL glitches)</li>
<li>Removed the &#8220;OpenGL Extensions&#8221; menu, it was confusing</li>
<li>cl_maxfps can&#8217;t be set to values lower than 24</li>
<li>The ammo pack item is now precached if it can be potentially dropped during the game</li>
<li>Made Riotgun&#8217;s shot denser, Plasmagun damage upped slightly, RL splash radius increased/min damage decreased.</li>
<li>Changed default value of selfdamage and teammdamage on callvete ca_competitionmode.</li>
<li>Changed CA scoreboard damage-based.</li>
<li>Move maxfps and fov from gfx menu to player setup menu. Also add zoomfov field.</li>
<li>Reduce the time gibs stay.</li>
<li>In race: don&#8217;t take splash damage from others. Don&#8217;t wait for respawning after death.</li>
<li>Move client side determination of server time to the executable. Apply smoothing and stop it freezing the virtual time.</li>
<li>Simpler method of user command execution in the server code.</li>
<li>Allow chasecam switching to dead players unless in CA.</li>
<li>Clamp fov and zoomfov ranges in steps. zoomfov accepts values from 1 to 60 and fov from 60 to 160.</li>
<li>Make the player names use the same font as the pointed player.</li>
<li>Default m_filter to 1, in_minmsecs to 1.</li>
<li>Make bots reaction time slower.</li>
<li>HUD: scale team info layouts font size for different resolutions.</li>
<li>Misc code cleanups, speed improvements</li>
</ul>
<p>Fixes:</p>
<ul>
<li>Windows: Fixed wrong renaming of downloaded pk3 files.</li>
<li>GA armor pickup logics.</li>
<li>Unix only: Don&#8217;t shutdown the server when receiving EOF from stdin</li>
<li>Fix bug that made visiting the team aspects menu fill the userinfo and give error when trying to join a server</li>
<li>Add possibility to save stats to a file after match has been finished</li>
<li>Fix non-DGA mouse on Linux, based on patch from MKC*Nightmare</li>
<li>Don&#8217;t show weapon up animation when switching POV in multiview demo</li>
<li>Fix demojump somewhat, not sure if it still works very well</li>
<li>Fixed missing spawn sounds.</li>
<li>Fixed packetloss/ping spikes interrupting movement.</li>
<li>Fixed fonts with images bigger than 256&#215;256.</li>
<li>Fixed a crash when weak lasegun was hitting 2 deadbodies.</li>
<li>Do not stop with error fatal on a configstring overflow.</li>
<li>Don&#8217;t apply stairs view-smoothing to ramps.</li>
<li>Fixed mismatch in god-like award between console and hud prints.</li>
<li>Fixed prevent MVDs to write negative frame identifiers for game commands (aka: fix demo&#8217;s &#8220;invalid areabits size&#8221; error).</li>
<li>Speed of rotation on the YAW-axis is now framerate-independent for UI models.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://network-games.eu.org/2007/06/30/warsow-031/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Battle for Wesnoth 1.2.5</title>
		<link>http://network-games.eu.org/2007/06/16/battle-for-wesnoth-125/</link>
		<comments>http://network-games.eu.org/2007/06/16/battle-for-wesnoth-125/#comments</comments>
		<pubDate>Sat, 16 Jun 2007 09:22:52 +0000</pubDate>
		<dc:creator>X-DOS</dc:creator>
		
		<category><![CDATA[Battle for Wesnoth]]></category>

		<guid isPermaLink="false">http://network-games.eu.org/2007/06/16/battle-for-wesnoth-125/</guid>
		<description><![CDATA[
Wesnoth 1.2.5 has been released. This release mainly features some smaller bug fixes and many translation updates. The Mac package is already available at the Wesnoth&#8217;s download page. Developers don&#8217;t know when the Windows and the GNU/Linux binaries will be out. If you have problems, follow the instructions given here. If this does not help, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/upload/wesnoth/logo.png" class="alignleft" alt="[Battle for Wesnoth logo]" /></p>
<p>Wesnoth 1.2.5 has been released. This release mainly features some smaller bug fixes and many translation updates. The Mac package is already available at <a href="http://www.wesnoth.org/wiki/Download">the Wesnoth&#8217;s download page</a>. Developers don&#8217;t know when the Windows and the GNU/Linux binaries will be out. If you have problems, follow the instructions given <a href="http://www.wesnoth.org/forum/viewtopic.php?t=14531">here</a>. If this does not help, please <a href="http://www.wesnoth.org/wiki/ReportingBugs">report</a> them.</p>
<p><strong>update:</strong> Now even the Windows binary is ready. Go to the download page to get it.</p>
<p><span id="more-53"></span><br />
<em>changelog</em></p>
<ul>
<li>campaigns:
<ul>
<li>Under the Burning Suns</li>
<li>new ranged attack frames for the Naga Hunter</li>
<li>fixed many wrong image references</li>
<li>updated Elyssas anims to match the &#8220;mainline&#8221; mage units</li>
</ul>
</li>
<li>language and i18n:
<ul>
<li>new and updated manual: Serbian</li>
<li>updated translations:<br />Afrikaans, Bulgarian, Chinese, Czech, Dutch, French, German, Italian, Japanese, Polish, Portuguese (Brazil), Serbian, Slovak,  Slovenian, Spanish, Swedish</li>
<li>updated DejaVuSans font to version 2.17</li>
</ul>
</li>
<li>multiplayer maps:
<ul>
<li>revised maps: Den of Onis, Hamlets, Meteor Lake, Sablestone Delta,Silverhead Crossing, Blue Water Province, Wilderlands</li>
</ul>
</li>
<li>user interface:
<ul>
<li>ability to view a list of MP servers with the Join Game dialog</li>
</ul>
</li>
<li>misc:
<ul>
<li>corrected all wrong image references found via macroscope</li>
</ul>
</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://network-games.eu.org/2007/06/16/battle-for-wesnoth-125/feed/</wfw:commentRss>
		</item>
		<item>
		<title>OpenTTD 0.5.2</title>
		<link>http://network-games.eu.org/2007/06/02/openttd-052/</link>
		<comments>http://network-games.eu.org/2007/06/02/openttd-052/#comments</comments>
		<pubDate>Sat, 02 Jun 2007 10:01:40 +0000</pubDate>
		<dc:creator>X-DOS</dc:creator>
		
		<category><![CDATA[OpenTTD]]></category>

		<guid isPermaLink="false">http://network-games.eu.org/2007/06/02/openttd-v052/</guid>
		<description><![CDATA[
Has been released 0.5.2, the second bugfix release of the 0.5 series. We suggest that all users of 0.5.1 and 0.5.0 upgrade to this version as it fixes a bug that could crash all clients and the server in a network game. This being a bugfix release means that no new features have been added, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/upload/openttd/logo.png" class="alignleft" alt="[OpenTTD logo]" /></p>
<p>Has been released 0.5.2, the second bugfix release of the 0.5 series. We suggest that all users of 0.5.1 and 0.5.0 upgrade to this version as it fixes a bug that could crash all clients and the server in a network game. This being a bugfix release means that no new features have been added, nevertheless you can have lots of fun with this release.</p>
]]></content:encoded>
			<wfw:commentRss>http://network-games.eu.org/2007/06/02/openttd-052/feed/</wfw:commentRss>
		</item>
	</channel>
</rss>
