Warsow 0.31

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Oto i Warsow 0.31 wydany!
Dla waszej informacji, ta nowa wersja nie tylko wnosi wiele poprawek różnych błędów znalezionych w 0.3, ale wprowadza również kilka nowych rzeczy.
Odwiedź dział‚ z plikami.

changelog:

New Features:

  • Added BattlEye Anti-Cheat Engine, supporting both Windows and Linux (more information on http://www.battleye.com)
  • Added team autobalance (g_teams_allow_uneven).
  • Added logconsole_timestamp 0|1 to have timestamps in logfiles. (Format: yyyy-mm-ddThh:mm:ss)
  • Allow showing stats for other players
  • Always prints stats to a console when match has been finished
  • Added SHOW_AWARDS to HUD scripts
  • Added VIDWIDTH, VIDHEIGHT, INSTAGIB, ZOOM, SHOW_ZOOM_EFFECT (cvar check), SHOW_AWARDS (cvar check), DAMAGE_GIVEN and DAMAGE_RECEIVED to hud scripts.
  • Added “&&” and “||” operators to HUD scripts.
  • Added zooming effect.
  • Added cg_showZoomEffect cvar.
  • Added show others zooming when in chasecam or in demo playing.
  • Added cvars: sv_showRcon, sv_showChallenge and sv_showInfoQueries to print console feedback of these packets.
  • Added cvar cl_checkForUpdate (def 1) to disable update checking.
  • Added self-explanatory cg_showSelfShadow cvar (the default value is 0)

Changes:

  • wdm11 remix and other slightly changed maps
  • Only allow 32 characters at max in player’s name, counting the escaped sequences
  • Add fast dynamic lights option (light coronas)
  • Folders are now colored with yellow in demolist. For browsing to the upper directory, use the top “..” menu item, as in most file browsers
  • config.cfg is now written with Windows line-separators (CRNL)
  • PF_Configstring now reports the index of overflowed configstring
  • Recompiled most of win32 libs and binaries for better performance and/or resulting filesize (VC 2005 SP1 is now required to compile the binaries)
  • Added “s_openAL_device” cvar and “sounddevices” command for switching the OpenAL device (currently, choosing software emulation generally helps to fix some OpenAL glitches)
  • Removed the “OpenGL Extensions” menu, it was confusing
  • cl_maxfps can’t be set to values lower than 24
  • The ammo pack item is now precached if it can be potentially dropped during the game
  • Made Riotgun’s shot denser, Plasmagun damage upped slightly, RL splash radius increased/min damage decreased.
  • Changed default value of selfdamage and teammdamage on callvete ca_competitionmode.
  • Changed CA scoreboard damage-based.
  • Move maxfps and fov from gfx menu to player setup menu. Also add zoomfov field.
  • Reduce the time gibs stay.
  • In race: don’t take splash damage from others. Don’t wait for respawning after death.
  • Move client side determination of server time to the executable. Apply smoothing and stop it freezing the virtual time.
  • Simpler method of user command execution in the server code.
  • Allow chasecam switching to dead players unless in CA.
  • Clamp fov and zoomfov ranges in steps. zoomfov accepts values from 1 to 60 and fov from 60 to 160.
  • Make the player names use the same font as the pointed player.
  • Default m_filter to 1, in_minmsecs to 1.
  • Make bots reaction time slower.
  • HUD: scale team info layouts font size for different resolutions.
  • Misc code cleanups, speed improvements

Fixes:

  • Windows: Fixed wrong renaming of downloaded pk3 files.
  • GA armor pickup logics.
  • Unix only: Don’t shutdown the server when receiving EOF from stdin
  • Fix bug that made visiting the team aspects menu fill the userinfo and give error when trying to join a server
  • Add possibility to save stats to a file after match has been finished
  • Fix non-DGA mouse on Linux, based on patch from MKC*Nightmare
  • Don’t show weapon up animation when switching POV in multiview demo
  • Fix demojump somewhat, not sure if it still works very well
  • Fixed missing spawn sounds.
  • Fixed packetloss/ping spikes interrupting movement.
  • Fixed fonts with images bigger than 256×256.
  • Fixed a crash when weak lasegun was hitting 2 deadbodies.
  • Do not stop with error fatal on a configstring overflow.
  • Don’t apply stairs view-smoothing to ramps.
  • Fixed mismatch in god-like award between console and hud prints.
  • Fixed prevent MVDs to write negative frame identifiers for game commands (aka: fix demo’s “invalid areabits size” error).
  • Speed of rotation on the YAW-axis is now framerate-independent for UI models.

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